In the Render settings window, simply enable UCS and you will be able to save files with names prefixed by the UCS CatID (a unique ID combining the UCS category and subcategory) and optionally suffixed by the author and project names (the UCS AuthorID and SourceID, respectively). In addition, GameSynth can now use the UCS naming convention when rendering the audio files. As you probably know, once you assigned random ranges to your patch, GameSynth already allows you to automatically render as many sound variations as you want as wave files. UCS support is particularly useful when creating sample libraries. Check our post about the new Patch Repository for more information. Its Tag Cloud feature also offers a convenient way to get an overview of the database, by visualizing the number of patches per category. The Patch Repository of GameSynth makes good use of the UCS information, allowing you to search and sort patches based on their categories and subcategories. Once you click on a category, the list of its subcategories will appear. In GameSynth, an icon has been associated with each category in order to quickly identify them. T If you wanted to run multiple operating systems simultaneously on one computer, you would use a virtual machine. F Most handheld devices can use either Web apps or mobile apps but not both. You can select one of the 82 categories defined in the UCS 8.0 specification. There is a universal standard for categorizing software, and various categorization schemes have few similarities. To assign another UCS category and subcategory to your patch, simply click on the category icon at the top of the patch information panel. Assigning UCS categoriesĮach GameSynth model has a default category and subcategory, for example “Metal – Impact” for the Impact model and “Footsteps – Human” for the Footsteps model. Using UCS is totally optional in GameSynth, but it is helpful to quickly identify patches and automatically name files when creating sound libraries. ![]() UCS provides a list of categories and subcategories that can be used to classify sound effects in a consistent manner, as well as naming conventions for the sound files themselves.Īlthough GameSynth is the very first procedural audio tool (and to our knowledge, sound design tool) to support UCS, many sound vendors and sound databases have already adopted it. Another is special purpose software which is designed for a specific purpose only. Application software is further classified into two categories One is general purpose software which is used for much number of tasks and provides many features. The new GameSynth 2021.1 supports the Universal Category System. Application software can be generic or customized.
0 Comments
Leave a Reply. |